- Lowered the top poise values and removed poise on the lighter armours. - Ring of Londor: Grants 5 FP every 5 seconds but reduces spell power by 20%. Sold by the Shrine Handmaid. - Grant: reduces the FP consumption of miracles by 20%. - Added corpse near the Ballista, holds the Pact of Chaos covenant item. - Fixed Lightning Moonlight Greatsword not having the correct scaling. Increased spell buff to 290. - Added Hunter's Log. - Great Deep Soul: FP to 30, damage to 260, - Great Soul Dregs: FP to 50, damage to 420. - Warriors of Sunlight: Sunlight Medals are now spent via a separate transposition menu with the Sunlight Altar. - Added Consumed Gardens bonfire, near to Oceiros. Is offered by the Aldrich Faithful covenant. - Added Dominatrix Sharron: drops 3 Cinders. - Ancient Wyverns (excluding unique) now respawn. - Added Holy Flame, a pyromancy flame that scales on Faith. - Changed the armor effect design. - Darkmoon Ritual Staff: added Darkmoon Volley WA - summon magical arrow hail upon enemies. - Dark spell tools now grant Curse resist, to help Dark casters. - Lothric Knight Long Spear: grants 25 poise. - Moved all the NG+ rings from the Dreg Heap, the Ringed City and Ariandel and placed them into regular maps. - Removed the Old King's Antechamber bonfire. - Ring of Retribution: Grants 150 Lightning damage on rolling action. They no longer boost the output of the weapon, rather they provide the option to shift the damage type and scaling around, plus their unique effect. - Tailbone Weapons now act like DS1 dragon weapons, were they have no scaling but offer greater initial base damage than normal weapons. - Added the Veiled Talisman. 2020-11 ⦠- Made the Black Knight on Farron Bridge hostile to the Stray Demon. - Black Knights and Silver Knights now drop Twinkling Titanite. This fixes the NG+ stuff properly and should have fixed the crashes my old looping method was probably causing. - Atonement: boosts absorption by 25% and grants 1% HP and FP recovery, but slows the caster. - Reduced stamina and poise damage of the Halberd category. - Lothric Knight Greatsword now uses Titanite for reinforcement. - Added Band of Darkness: Boosts dark defence by 50. - Changed Lethal infusion: decreases base damage by 5%, increases Critical by +20. Fades player body. - Added Rattling Finger, making you a spooky skeleton. Adjusted leveling cost to be similar to DS2. - Adjusted catalyst INT/FTH requirements. To get the armor set & weapons in-game you will need to use the "additemmenu" mod & select the "Soul of Cinder.esp". [The aim here is to keep the FP regen reasonable so FP management is required.]. - Increased damage of the Scythe category. - Rock Lizard now drop Titanite Scale and Twinkling Titanite at Chance: 1%. - Splintering Bolt now inflicts more Bleed. - Adjusted area scaling for the new setup. - Floating Chaos: damage to 100 (per bullet). This is per instance, so they'll drop off gradually. - Added Wood Greatarrow to Shrine Handmaid. - Completing the full trial will unlock Primordial Forging early (Soul of Cinder still unlocks it, this is just an additional option). Right as I killed Aldrich one of her skills killed me, but it initiated the cutscene anyway. - Reverted the armor absorption values back to vanilla levels. - Reduced FP regen from Black Witch Veil. - For example, the Greatsword category has been balanced around 550 as the 'median' damage, with the weakest entry, the Bastard Sword now has a total damage of 530 (-20 from median), whilst the strongest, the Twin Princes' Greatsword now has a total damage of 600 (+50 from median). Has a 60 second internal cooldown. If already 100% DEX, increases by 10%. - Added Greed Infusion: Grants 10% (+0) to 20% (+10) soul gain. Fixed the Tranposing Kiln being in the wrong place. Adjusted stamina cost when wearing Thorn affected armors. - Ludleth now drops a Titanite Slab upon being killed. Dark Souls III - Cinders v.1.91 - Game mod - Download The file Cinders v.1.91 is a modification for Dark Souls III, a(n) rpg game.Download for free. - Dragon Acolyte NPCs and the Primordial NPCs now respawn when Blood of Might is used. - Moved the Smouldering Lake bonfire to the cave where the Great Crabs were. - Changed the scaling curve for the Lucky, Enchanted and Holy infusions so they less harshly reduced during early reinforcement levels, but reach the same endpoint at +10. - Old Pygmy Brooch: Boosts defences by 50 and grants 100 poise whilst at full health. - Increased Curse resist on armors that suit it. - Added Death and You item, tells you about the deathless run challenge. - Renamed Bursting Halo to Divine Upheavel. He may also breathe a poison mist, so if it catches you, get out of there quickly before the poison effect sets in. - Violet Tearstone Ring: Restores 5 FP every second whilst HP is 25% of max. Lasts 15 seconds. - Entering NG+ will now correctly unlock Spell/Ring forging. Originally posted by jooce: you have to manually select the option "Head to journey 2" or whatever. - Heavy Infusion - Changes scaling into 80% STR, 20% DEX. - Lord's Chime: added Lord's Bellow WA, emits wrath of the gods, - Caitha's Chime: added Caitha's Affliction Wa, emits powerful gnaw. - HP and FP Absorb is now % from armor effects. - Added red eye VFX to nightmare bosses that support it. High quality Soul Of Cinder gifts and merchandise. Soul of Cinder is the ultimate NPC character, which means it has a ton of abilities. - Nameless King: Player suffers 0.1% HP damage every second. - Fixed Ancient Dragon Halberd having incorrect Reinforce Type IDs. (135 added in total). - Reduces absorption by 5% on proc. - Fixed Crown of the Great Lord model overriding the Crown of Dusk model. Now casts at a distance, rather than immediately in front. - Added the Old King's Antechamber bonfire back, closer to the entrance of the underground area. Home. - Ring of Calamity: Boosts all damage by 20% but reduces health by 1% every second. - Removed the Jailers from the lower level of the dungeon. - Lightning Blade: Adds 40 Lightning damage. The Soul may initiate a five-hit combo, and if you’re caught, you won’t be able to roll out. This grants them additional effects or attributes over the base version. - Giant Crystal Lizards in Untended Graves now drop Awestones at 12% (whilst in Champion's Pact). - Insanity Catalyst: removed passive effect, added Insanity WA, boosts damage by 30% but removes 5% HP per second. Changed Clandestine Coat effect to: grants 2 FP every second and masks the sounds of the wearer. - Unleash Magic: now boosts magic/dark damage by 20% for 30 seconds, but reduces absorption by 100% whilst active. ' - Moved the Demon's Spear itemlot to the corpse found in the Firelink Shrine ruins in the Dreg Heap. - Oozing Pellet: Grant 5 FP per second for 60 seconds. It is seen as the amalgamation of all the Lords of Cinder, with a variety of Dark Dialectics spells and movesets used during its first phase and the use of Gwyn's moveset for the second phase. - Judicators now drop Titanite Slab as their one time drops. - Bountiful Light: Heals 600 HP over 60 seconds. - NG+ treasures should no longer re-appear on area reload. - Received by using the 'Form Covenant' option with Greirat. - Added one-way warp point between Undead Settlement and Catacombs of Carthus. - Shrine Handmaid now sells Divine and Hidden Blessings after all four Lords of Cinder have been returned. - Grave Warden's Ashes now adds Red Bug Pellets to the Shrine Handmaid. Grand Archives Key moved to a much easier to find location in Lothric Castle. - The issues with multiplayer stability should be fixed. - Valorheart has 100% Physical absorption block. - Added Serpentine Axe. - Adjusted spell INT/FTH requirements, readded requirements to pyromancies. - Reduced boss aux resists to a 150 <> 250 range, so later bosses aren't so resistant. - Excrement-covered Ashes now unlocks the normal Budding Green Blossom. - New models should no longer disappear on NPCs at a distance. - Greatwood Remnants: Increases absorption by 10% but reduces stamina recovery by 5. - [Head] Effect: boosts magic damage by 5%. - Grants 1 (+0) to 2 (+10) FP every second. - Use the 'Check Worthiness' option at the Fire Keeper to check progress. - Rare Ring of Humanity: weighs 10, boosts defences by 25%. - Rosaria now has an option to "Pledge loyalty to Rosaria", which will progress Leonhard's and Heysel's quest line and fail Sirris's. - Adjusted the poise damage on many spells. - Carthus Milkring: Reduces the evasion stamina consumption by 50% and obscures rolling, but removes defence. - Logan's Staff: added Logan's Focus WA - Spells are 50% cheaper to cast but you are rendered vunerable, reducing absorption by 50% and forcing slow movement. - Added Rampart Golem Lance. Reduced rolling stamina cost to 10 (from 20), Reverted Estus flasks back to healing instantly, Shrine Handmaid now sells the following weapons: Hand Axe, Short Bow, Claw, Caestus, Light Crossbow, Mace, Great Scythe, Spear, Pike, Rapier, Whip. - Lightning: reduces enemy attack by X% for 5 seconds on hit. - Increased the power of the Storm King wind attack. - Removed the self-inflict from Curse weapons. - Missionary Axe and Hunter Axe now considered Great Axes. One of the twisted souls, steeped in strength. - Great Lightning Spear/Sunlight Spear: now knocks target down. - Note: the location of the rings changed in each cycle, but they share the same general area. - Added Orbs of Judgment: spawn 6 orbs of judgment than seek foes like Aldrich's orbs do. Added 1 hit record. - Various one-time spawn enemies now always drop 1 Awestone (whilst in Champion's Pact). - Reduced FTH scaling curve for Holy Infusion. - Fixed Holy Flame punch not dealing damage. - Spell Tool FP is now 2% and the same for all tools. The total bonus for a 'set' is higher, but the split is now 10% head, 50% body, 10% hands, 30% legs, where the % is of the total bonus. - Added armor to Champion's Pact offerings. - Restricted the boss rings available with the Champion's Pact behind their boss kills. - Adjusted the reinforcement multipliers for scaling. - Primordial Titanite can be purchased from the bonfire after defeating the Soul of Cinder. - Poison: Deals 15 damage per second. - Received by using the 'Form Covenant' option with Cornyx. - Smough's Great Hammer now restore 1% HP on hit (up from 0.1%).
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