I'm less worried about killing the thing outright vs just sitting there taking wounds and giving none in return. The sarge can take the same options as a regular Intercessor sergeant (e.g. Plasma pistol, hand flamer, power fist, power sword, thunder Hammer Heavy intercessor: 28pts +10 for Heavy bolter Infiltrator: +2pts Intercessor: Thunder Hammer Blessing: Shrouding has a warp charge value of 6. Refunds by law: In Australia, consumers have a legal right to obtain a refund from a business if the goods purchased are faulty, not fit for purpose or don't match the seller's description. This sub is actively moderated and curated, and has a very narrow definition for permitted content. - Incursor Sergeant 17 Intercessor 15 - Intercessor Gunner 16 - Intercessor Sergeant 16 Reiver 16 - Reiver Sergeant 17 Scout 10 - Scout Gunner 11 - Scout Sergeant 11 ... MELEE WEAPONS WEAPN POINTS ER WEAPN Barbarisater 0 Chain st 6 - Captain in Terminator Armour 13 Chainsword 0 Combat knife 0 Crozius arcanum 0 Force axe 2 I’ve taken a break from 40k for the last few years, but I’m keen to come back for 8th edition. If successfully manifested, resolve the psychic power’s effects. Models cannot be set up within Engagement Range of enemy models. Their Sergeant may also choose from a variety of close combat weapon and pistol weapons regardless of whether they came from Intercessor or Assault Intercessor squads. Intercessor Sergeant: Bolt pistol, Frag & Krak grenades Intercessor Squad [5 PL, 100pts]: Bolt rifle. Some weapons are only referenced on a datasheet. As Ultramarines you're only one step away from activating the Assault Doctrine in a clutch situation to boost that profile to 4 attacks each at AP1, from the Sergeant that becomes 5 attacks at AP4 with a power weapon which completely denies power armour a save. I am an Angel of Death, and war never changes." You become a much nastier target to charge if they only do 9 wounds and leave your sergeant alive to slap back with an actually scary weapon like a power fist. Carcharodons My friend and I play at 1000pts and mobility is always a problem. No saving throws can be made against mortal wounds. You cannot select the same psychic power more than once per battle round, unless that power is. Basically, they're going to move and advance as a mobile gunline, they'll crash into the initial advancing units. Well, disregarding buffs and rerolls the Sergeant will hit on 4s, being half of rolls, and wound on a minimum of 4 depending on what you’re fighting, which is half again. I could use Veteran Intercessors and the Standard of Macragge Inviolate to give the unit two extra attacks per model, and Gene-wrought might to gain another on hit rolls of 6s but playing Ultramarines, I don’t think it’s really necessary unless I know the opponent will be in my face early. So it depends on what you want to be equipped to deal with. The Codex Astartes was written with three main purposes in mind. During the second battle round, the Tactical Doctrine is active for your army. Traditionally, Space Marine sergeants have a different weapon configuration (something Napoleonic like pistol and swords), bare heads and big banners to … • If the Intercessor Sergeant is not equipped with an Astartes chainsword, a power sword, a power fist or a thunder hammer, its bolt rifle, auto bolt rifle or stalker bolt rifle can be replaced with one of the following: 1 hand flamer; 1 plasma pistol; 1 Astartes chainsword; 1 power sword. 4x Intercessor: 4x Bolt A couple of weeks ago I shared the first 5 Assault Intercessors, I've now finished the remaining members of the squad so this post is an update. The sergeant could take a power sword, and the unit could take a grenade launcher. Intercessor Sergeant Scout Squad: Camo cloak. Now I’m wondering if it’s worth 9 points for 4 Power Fist swings, half of which will miss and and half of which will wound, resulting in 1 D3 damage assuming I bypass the target’s save. You can unsubscribe at any time. The Raven Guard are masters of infiltration, slipping unseen across the battlefield before striking from the shadows to annihilate their foes with gun and blade. Tactical Sergeant Auspex, Combi Grav 16 Leader Tactical Marine Gunner Heavy Bolter 16 Sniper Intercessor Gunner Auxiliary Grenade Launcher 16 Demolitions Intercessor Sergeant Power Sword 18 Combat Scout Gunner 17 16 Can be shot even if firing model’s unit Advanced. At the start of the third battle round, select either the Tactical Doctrine or Assault Doctrine: until the end of that battle round, the doctrine you selected is active for your army. The niche situation where a power sword performs well is against single wound, low toughness and decent armour infantry. At 99 points for a 5 man squad it's not a bad buy. It is quite good against demon princes and similar units charging you. primary weapons that models in that unit can be equipped with. Intercessor Sergeant Scout Squad [4 PL, 70pts]. It’s S8, that’s wounding most stuff on 2’s and 3’s, and the stuff where you’re only getting 1 wound through (T8) is stuff you shouldn’t be relying on a sergeant to kill anyway. A measured advance allows Space Marines to unleash a steady stream of fire. Each time the bearer fights, it makes 1 additional attack with this weapon. Consequently, they are armed with Astartes chainswords and heavy bolt pistols. I would also like to add that where this is specifically using the intercessor Sergeant for this data set, the points costs of the weapons for Assault, Veteran, and Death Company Intercessors is the same, and the Tactical, Assault, and Devastator Sergeants only difference is the … If critical objectives look close to falling into enemy hands, the Raven Guard will often plant explosives to deny their capture. If you go with a clear concept around 40-60 intercessors, then slapping powerfists and the odd thunderhammer on them, it creates a situation in which you have a critical mass of primaris bodies that cannot be engaged safely. Power fists become relevant in Primaris vs primaris fights, which are usually a never ending slog with neither of the involved parties getting anything done. If manifested, select one friendly
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